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There is actually no way to send the calling card before nov When you try you get at cutscene explaining? It is in front of the big rolling slots on the floor where the shadow forcefully fought you, its just there a small walk near the entrance of the slot area.
You know when u first go in the slot room and u were forced to fight that enemy its right in the front on the left side.
Notify of new replies to this comment - on. Notify of new replies to this comment - off. April 12, May 9, 1: I suggest you to try this method: May 30, April 12, 2: April 11, April 15, 3: The reflects and everything else.
Follow the path until you have the option to go up a staircase or down a hall to the west. The path to the west will lead to a chest, but you'll want to go up the staircase to progress.
Continue until you reach a split that leads to a staircase to the east and a path to the west. There's a safe room to the west that you might want to go to so that you can save.
The path to either staircase will lead to a searchable object with a Treasure Demon called Orlov Strength inside of it. From the safe room, head south and around to the west towards the door to the north.
There's a chest inside the barred room that you'll pass that can be accessed by crawling through a vent on the wall north of it. Head through the door at the end of the hallway and you'll enter a hidden part of the dice game area.
Directly ahead of you will be a Shadow that you need to take down. Doing so will allow you to hijack that system so that one of the rooms always plays into your favour.
The Shadow you'll face called a Wandering Reviver will reflect Curse but is weak to Bless and Wind skills, so bring in Akechi into this fight.
It will try to brainwash your team, so be careful. The Shadow itself isn't very difficult, though. Head out of the room and south to the barred doors that you can now open.
Futaba has marked the room you want to go to on your map, so head over there to quickly earn a lot of coins. Always pick "Between 11 and 18," so that you can get lucky with triple sixes.
After a few games, head out of the area back to the lobby and let Skull and Crow handle the rest. Save in the safe room and consider buying some of the lesser prizes from the dealer.
They've very worthwhile and you'll earn more than enough coins in the upcoming section to buy the High Limit Floor card.
Unfortunately, you'll have to fight right away upon entering the next area. Even still, they are very weak and enraging members of their team can very easily be their downfall.
It's also weak to Ice. After the Shadows are defeated, look at the red monitor to the left to mark it on your map and then head into the slot room.
There are a lot of machines, but don't bother with them. Head down the path until you reach a set of stairs and go up them.
Once again, follow the path and head down the stairs at the end of it and through the door directly across from where you walk down to.
This next room will have a massive slot machine that gives out a 50, coin prize as a jackpot! Head up to the machine and interact with it.
Then, head around to the other side of the machine and climb up the low north wall by it so that you can access its terminal. It'll be marked by!
Futaba will tell you that you need to access red and green terminals nearby to hack into the massive slot machine. Once you've gotten both terminals, head back to the massive slot machine and give it a spin!
Once you've got your 50, coins, head back to the dealer in the lobby to buy the High Limit Card. Buy the card from the dealer and you'll then have to face off against a strong Shadow.
Though it's formidable, it should be no match for you, especially if you have strong physical attacks or ones with high critical hit rates.
Unfortunately, having the card isn't enough. Sae hasn't accepted you into her cognition of the courthouse, so you can't progress further unless she sees you in court.
You will have to leave and sit in on one of her hearings so that she can see you in the courthouse. The goal here is simply to be seen by Prosecutor Niijima.
After she sees you all, you'll head straight back into the Palace. Start off by talking to the dealer behind the counter about the games on this floor.
You will get a gift of 1, coins and a map of the area as well as some intel on how to get to the Manager's Floor.
Head up and around to the door you were told about to check out the path beyond. You'll quickly see that the bridge is a scale and that it costs a great deal to move it.
Check out the machine by it and it will tell you that you need , coins to move the bridge. The prices of this cognition most likely represent the massive costs of the legal system and how those without money cannot afford to defend themselves.
There are two "games" on this floor. The first is a dark maze called The House of Darkness and the second is a battle arena. Both are much more difficult than the previous floor's games and require skill over luck, but their payout is much greater.
Before doing either, make sure to get the safe room on this floor! You must do this game first. It costs 1, coins to enter.
Inside the labyrinth are a lot of Shadows and no visibility, so prepare for a lot of fighting. Get the safe room before heading in.
It is the longer of the two games. What makes this all the more difficult is that you have no map, either.
The trick to any maze is to stick to one wall as it will eventually take you to the exit, so be sure to do that if you get lost at some point.
Additionally, use your Third Eye ability to get slightly better sight while exploring. Start by heading around to the east and following the path along.
For now, it's linear so you should be fine. Eventually, you'll get into a more open area and there will be lost people in it. Search around for the door and you'll find out that it's locked, hence all the stranded people.
However, there's a duct to the left of it that you can crawl through. Do so to progress. Hop down into the next room and you'll now have to decide between a path to the south right near where you land and a path to the south-east.
The path closest to where you land will simply lead to a treasure chest. The path further along to the south-east will take you onwards.
The path to the south-east will lead you to a door while the path continues on. There's a chest behind the door, so grab it before continuing on.
Right when you go past the door, past the blue flashing square that you walk through, there will be a split in the path. If you choose to go towards the exit, you'll know you're going the right way when you head through two doors and then come across a ramp with yellow lights.
Climb onto the ramp and go through the duct at the top of it. It'll be hard to navigate since it's pitch black, but it's not a long tunnel.
You'll go left and then right. Looking backwards can help. The door to the left is the exit but the door to the north will take you down two paths, one that goes to treasure and one that opens the locked door near the entrance from before.
After a short dialogue between the Phantom Thieves and the game's host, head through the duct on the south wall.
Upon reaching the other side, you can go unlock the door that you previously weren't able to go. Otherwise, continue down the path, head down the stairs, and up to the other side to get to the door.
The crates you can climb are simply a slightly alternate route to the same door. Once through the door, hit the switch to remove the card block from the hall.
Head through the door at the end of the hall and you'll see a safe room and the Shadow. When you're ready, fight the Shadow to get your prize.
It's a tougher fight than the previous enemies you've faced and has no weaknesses that we were able to find let us know if there is one!
When you're back in the lobby, be sure to save in the safe room and heal up before heading to the Battle Arena. There is also a safe room in this area, so be sure to get it after speaking to the first Shadow.
You have to do this game second as it costs 10, coins for an entry fee. The payout, however, is , When you're ready, speak to the receptionist and sign up for the arena.
Only Joker will be going into the fights, so prepare well. The fights will be easier than normal ones at first, but they will get progressively harder.
We highly recommend you bring the Persona Rangda Magician into the Arena as well as something with an Electric resistance or better.
Rangda can be found in the House of Darkness. Right from the start, they'll cheat. You'll be facing two Shadows rather than just one.
However, if you have Rangda Magician , they'll be helpless against you and you can take them down with melee attacks alone. Since this is only the first fight, the enemies will sometimes not attack you.
If you have Rangda, enable Rush mode and you'll get through it quickly enough. They can only use physical moves and will kill themselves off of your Rangda's reflect.
They reflect Physical and Ranged attacks but are weak to Electricity and Bless skills. Your final fight will be against Thor himself, also known as Thunder Emperor.
It uses physical attacks and Electric attacks, so if you're using Rangda, you'll need to switch about every other turn.
If it Charges , prepare for Megaton Raid, a severe Physical skill by either equipping Rangda or something like it or blocking the turn after it charges as it will wait for one extra turn.
If it Concentrates , equip a Persona with an Electric resistance or better as it's about to use Ziodyne, a heavy Electric skill.